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Old Sep 07, 2005, 07:57 PM // 19:57   #1
Ascalonian Squire
 
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Default Elementalist Weapons

Hey all after using my 11 - 21 air staff for ages i decided to equip a sword for fun and found out that my spells can do just the same damage?! I don't understand this and any advice about weapon attributes and what they effect wud be much apprechiated!
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Old Sep 07, 2005, 08:03 PM // 20:03   #2
Underworld Spelunker
 
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surprise.

you can swing a sword without having any effect on spellcasting

but unless you have points in swordmanship to meet the min requirement you wont do much damage with it
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Old Sep 07, 2005, 10:36 PM // 22:36   #3
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ah okay yeh i understand that... but why does my spells cause the same damage with the sword with no lightning damage as my max air staff? Thats what i don't get :/ whats the 11 - 22 Dmg mean if my spells do just as much damage?
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Old Sep 07, 2005, 10:39 PM // 22:39   #4
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That's the damage you would do if you attacked with the staff instead of casting a spell.
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Old Sep 07, 2005, 10:40 PM // 22:40   #5
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Quote:
Originally Posted by L2wis
ah okay yeh i understand that... but why does my spells cause the same damage with the sword with no lightning damage as my max air staff? Thats what i don't get :/ whats the 11 - 22 Dmg mean if my spells do just as much damage?
doesnt it merely change the damage to lightning instead of increasing it?

*x* amount of damage in any flavor so to speak? but still *x amount*
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Old Sep 07, 2005, 10:46 PM // 22:46   #6
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Quote:
Originally Posted by L2wis
ah okay yeh i understand that... but why does my spells cause the same damage with the sword with no lightning damage as my max air staff? Thats what i don't get :/ whats the 11 - 22 Dmg mean if my spells do just as much damage?
certain armors are more physically resistant, while other armors are more elementally resistant, while some are even lightning-specifically resistant. Some creatures even have various slash/pierce/blunt resistences, thus the array of weapon types.

*EDIT: oh, and some spells deal with lightning-specific attacks (ie Glimmering Mark), while others deal with physical-specific attacks (like Barbs).

Last edited by galkraft; Sep 07, 2005 at 10:48 PM // 22:48..
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Old Sep 07, 2005, 10:51 PM // 22:51   #7
Ascalonian Squire
 
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okay thxs guys it's clearer to me now I was just confused with how it worked Many thanks!
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